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Jul. 30th, 2007 11:38 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Interesting new release from WB:
Warner Bros. Consumer Products, 20Q.net and Radica
Encourage Harry Potter Fans to “Teach” 20Q™ with Characters, Places and Objects from Harry Potter and the Deathly Hallows
BURBANK, Calif., July 25, 2007 – With the recent release of Harry Potter and the Deathly Hallows, the seventh and final book in the popular series by J.K. Rowling, Warner Bros. Consumer Products, 20Q.net, Inc. and Radica USA Ltd., a subsidiary of Mattel, Inc., are calling all Muggles.
In an effort to develop the game and help “teach” 20Q™ about the world of Harry Potter, Warner Bros. Consumer Products, 20Q.net and Radica are encouraging Harry Potter fans to visit http://20Q.net and “train” this timeless game of 20 questions with characters, places and objects from Harry Potter and the Deathly Hallows. Radica will manufacture and distribute the new 20Q™ Harry Potter game later this year.
Earlier this year, the three companies announced plans to introduce the newest version of the popular 20Q™ handheld game – 20Q™ Harry Potter, based on the popular movie and book series.
20Q™ is an artificial intelligence engine, website, company and phenomenon. Originally available only online, the game had players simply think of an animal, vegetable, mineral or other item, and 20Q™ attempted to guess what they were thinking of in 20 questions or less. Each time the online training game is played, 20Q™ “learns.”
20Q™ Harry Potter is the most recent edition to the popular handheld game that has been described as “spooky” and “deceptively addictive.” Based on the original 20Q™ game that won over millions of players from around the world, 20Q™ Harry Potter asks fans to think of people, places, and things from the books and films. The goal? Try to stump the game’s remarkably clever and precise artificial intelligence with knowledge of Harry’s wizarding world.
Warner Bros. Consumer Products, 20Q.net and Radica
Encourage Harry Potter Fans to “Teach” 20Q™ with Characters, Places and Objects from Harry Potter and the Deathly Hallows
BURBANK, Calif., July 25, 2007 – With the recent release of Harry Potter and the Deathly Hallows, the seventh and final book in the popular series by J.K. Rowling, Warner Bros. Consumer Products, 20Q.net, Inc. and Radica USA Ltd., a subsidiary of Mattel, Inc., are calling all Muggles.
In an effort to develop the game and help “teach” 20Q™ about the world of Harry Potter, Warner Bros. Consumer Products, 20Q.net and Radica are encouraging Harry Potter fans to visit http://20Q.net and “train” this timeless game of 20 questions with characters, places and objects from Harry Potter and the Deathly Hallows. Radica will manufacture and distribute the new 20Q™ Harry Potter game later this year.
Earlier this year, the three companies announced plans to introduce the newest version of the popular 20Q™ handheld game – 20Q™ Harry Potter, based on the popular movie and book series.
20Q™ is an artificial intelligence engine, website, company and phenomenon. Originally available only online, the game had players simply think of an animal, vegetable, mineral or other item, and 20Q™ attempted to guess what they were thinking of in 20 questions or less. Each time the online training game is played, 20Q™ “learns.”
20Q™ Harry Potter is the most recent edition to the popular handheld game that has been described as “spooky” and “deceptively addictive.” Based on the original 20Q™ game that won over millions of players from around the world, 20Q™ Harry Potter asks fans to think of people, places, and things from the books and films. The goal? Try to stump the game’s remarkably clever and precise artificial intelligence with knowledge of Harry’s wizarding world.